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Myst 3 ps2 review
Myst 3 ps2 review






The moment Atrus meets with you, however, a mysterious figure burglarizes Atrus’ house and steals the Releeshahn linking book! Not only that, but he sets the house on fire also! You, being Atrus’ most trusted comrade after 10 years must enter the linking book that this burglar uses to get Releeshahn back. Releeshahn is supposed to be a new hope for the D’ni people so that they can rewrite their future and stabilize their civilization again, not necessarily to its former glory but so that they can thrive in peace once more.Īt least, that’s how the story goes anyway. Atrus has been making this new age for the remaining survivors of D’ni, that mystical civilization that one day went down in ruins, according to Myst lore. The premise of Exile is that Atrus, 10 years after you reunited him with his wife, is giving you a chance to see his newest age, Releeshahn.

myst 3 ps2 review

Then again, I have yet to play Myst V: End of Ages, the last game in the series, so I might change my mind. In hindsight, Exile has always been a personal favorite of mine in the Myst series, which I will get to why that is later.

#MYST 3 PS2 REVIEW SERIES#

Having a three dimensional perspective on the worlds created in the Myst series is definitely an improvement from its two predecessors. This whole 3-D business was still very cutting-edge despite not being able to move quite freely yet. Remember that Exile was made in 2001 for Windows XP, Mac OS, XBOX, and PS2. Exploring the game felt slightly more real, I suppose.

myst 3 ps2 review myst 3 ps2 review

For Exile, however, the player can now explore the world with 360 degrees turn radius and 180 degrees vertical radius (not a game designer, so I don’t know what the technology for that is actually called). Now technically both Myst and Riven had 3-D rendering aspects in order to create their worlds, but in all honesty, they both felt very two-dimensional in gameplay.






Myst 3 ps2 review